![]() ![]() If you're having trouble surviving, go for stamina gems, and maybe some parry or dodge. After that, it widely depends on your gear and needs. Critical Strike rating has its place too, especially if you have talents that trigger on critical strike.įor Tanks, you'll definitely want to gem for defense first up to that 540 skill cap. Otherwise, it's hard to go wrong gemming strength. Still, if your damage feels a bit lackluster and you seem to do most of your damage via weapon strikes and melee, you may want to grab that extra 21 expertise skill or so to hit the dodge cap and see what it does for you. We also get a lot of our expertise through talents, which helps as well. It affects only melee attacks, and maybe Death Knight DPS specs end up doing most of their damage through spell-like effects, which don't need expertise at all. ![]() So if you want to experiment a bit, you may find that 8% hit is all you need to stay competitive on the damage meters.Įxpertise is a bit more sticky. Once you hit that, strength seems to provide an overall better dps buff. Luckily, a lot of Death Knight raid parses are suggesting that 8% may be all you really need. It's a bit more complicated for us, since for preventing misses with spells and dual wielding, you need a whole lot more hit. For some classes, such as feral druids and hunters, this makes it easy. For DPS, your priority for gemming should probably look something like this: Hit to 8%>Strength>Expertise to dodge cap>critical strike rating>Everything else.Īs we've discussed before, 8% hit is the bare minimum you need to prevent misses with 2-handed weapons and melee/physical special attacks. In practice, it's generally a good idea to choose stats that are in line with your spec. In theory, gems can be a place to switch up your stat choices and tweak and customize your armor. So to start, let's talk about which statistics you'll want to focus on when you gem. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. Welcome to Lichborne, your weekly dose of Death Knight discussion. ![]()
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